Phoenix

MultiMediaArt & MultiMediaTechnology, 2017
award

Über Phoenix

English: ‘Find each other, stick together, survive it all!’ describes the core principles of Phoenix. Our unique setup enables VR-Players to not only experience a game themselves, but share their experiences with non-VR-Players. Only if the VR-Player does not neglect their duty of helping their fellow PC-Players and only if the PC-Players decide to work together, can they outrun their demise. Gameplay: Overall: The VR-Player must help the PC-Players to find each other before their oxy...

English:

‘Find each other, stick together, survive it all!’ describes the core principles of Phoenix. Our unique setup enables VR-Players to not only experience a game themselves, but share their experiences with non-VR-Players. Only if the VR-Player does not neglect their duty of helping their fellow PC-Players and only if the PC-Players decide to work together, can they outrun their demise.

Gameplay:

Overall: The VR-Player must help the PC-Players to find each other before their oxygen reserve is used up. All players win if the PC-Players reach each other. All players lose if one of the PC-Players has used up their whole oxygen reserve or if they run out of time.

VR-Player (located on the bridge of a nearby ship): The VR-Player sees the layout of the PC-Players’ ship and their positions. They must give the PC-Players directions. If a place is not reachable for PC-Players, the VR-Player can grab the map and turn it, thus changing the gravity on the PC-Players’ ship (especially important if players do not have much oxygen left).

PC-Player (located on the ‘sinking’ ship): The PC-player’s gameplay is first person runner like. They can run, jump and use a jetpack to reach higher places. Oxygen is lost continually; more if jetpack is used. The oxygen reserve can be refilled with oxygen tanks, that can be found along the way.

Our player experience goal: As the VR-Player is the commander, they must keep their cool and help their fellow PC-Players. However, this will not be as easy as it might sound due to the PC-Players constant need of oxygen and their fear of not reaching each other fast enough. The PC-Players should always fight over whoever gets the VR-Player’s attention to get new directions or to change gravity in their favour.

Deutsch:

Phoenix ist ein asynchrones First-Person-Platformer-VR-Coop-Spiel für einen VR-Spieler und 2-4 PC-Spieler.

Die PC-Spieler sind auf einem abstürzendem Raumschiff gefangen. Der VR-Spieler, der sich auf der Brücke eines nahegelegenen Raumschiffs befindet, kann sie retten, hat jedoch nur noch ausreichend Energie um das Teleport-System einmal zu starten. Aus diesem Grund muss der VR-Spieler die PC-Spieler in einem Raum zusammenbringen.

Der VR-Spieler sieht die Map, das Layout des Raumschiffs, mitsamt den Positionen der Spieler vor sich. Indem er die Map rotiert kann er die Gravitation des abstürzendem Raumschiffs verändern. Dies ist besonders relevant, um die Ressourcen der PC-Spieler zu schonen.

Die PC-Spieler haben limitierten Sauerstoff und brauchen diesen zum atmen, können ihn aber auch verwenden um sich leichter im Raum zu bewegen. Dies führt zu zu einem interessanten Spiel zwischen Risiko und Belohnung. Mit diesen Mitteln müssen sie durch die Räume navigieren um sich gegenseitig zu finden um vom VR-Spieler gerettet zu werden.

Visuelle Eindrücke

Bridge

Living Room

Storage Room