Realm of Unrest

The project has been submitted to: MMP3 2024

MultiMediaArt & MultiMediaTechnology, 2024

Description

Realm of Unrest is a first-person single-player horror game set at night in an alchemy university. While working on a group project, an unfortunate death occurs involving one of the participating students, Davian. As a result of this incident, a creature was unleashed within the university, with the goal of taking possession of the remaining students and using them as hosts. The four students - Aiden, Noa, Cynthia, and Pino - now try to stop the ensuing chaos, risking their own lives to cleanse the body of the recently deceased Davian and take care of the creature. The game offers multimedia storytelling in the form of an alternate reality game. In addition to the game, an animated film and a website are being developed, both platforms containing information both within and outside the game. This information can be accessed not only from the game interface, but also from one's own smartphone or other devices that are able to connect to the internet. Background information is hidden on the website and in the accompanying animated film, and helpful messages related to the gaming experience can also be found there. These platforms provide interested individuals with the opportunity to engage and become part of the gaming experience, even outside the game. A devious creature lurks within the game, and the player must be prepared for various challenges. The creature has its own way of challenging the player, and its behavior varies depending on the strengths of the playable character. The monster attempts to possess the player, which is visualized by the state of the player's character. The more the character is influenced by the enemy, the darker their character becomes, and when no shed of humanity is left, the game will end. As the group of students consists of four individuals, at a certain point in the game, it becomes possible to switch between the different characters in order to cooperatively solve puzzles. This is particularly advantageous due to the unique abilities possessed by the different students. For example, Noa, who can read runes, can communicate the meaning of certain runes in puzzles and books to others via their smartphones. Similarly, Cynthia, from her floor, can open doors on other floors if needed. Character switching is only possible in specially designated rooms called Safe Zones, which also serve as a source of healing against the influence of the creatures. In the end, the question remains whether the students will succeed in overcoming the challenge and restore peace to the realm of the living.

Controls

WASD - Moving around CTRL - Crouching Left Shift - Sprinting / Running Q / E - Lean left / right respectively Tab - Toggle inventory Escape / Backspace - Escape examination of notes E - Interact with objects in range LMB - Click and hold to interact with physics based door

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Pre-Production Progress Update - 05.11.2023

The summary of what has been done for the pre-production as of the 5th of november

Art Asset list Smart materials as base for assets Concept art for characters and creature Concept art and references for environment / assets Animation timeline planning Miro board for assembly of concept art and references Unreal research for general art purposes Audio Unreal research for audio implementations Information gathering for casting and recording of voice actors Research for audio puzzles Programming (Mechanics) A stamina, possession (health) and battery bar A flashlight that can be toggled Running, which also reduces the stamina bar Crouching Simple object interactions Physics interactions with objects (door) A basic inventory, where collected items can be used, examined or dropped, and also have a short description - this system will be used as a base for the phone interface and mechanics Hide option for lockers, which can easily be transfered to other objects A small box with an interactable number padlock that also plays an animation when the "puzzle" is solved A "jumpscare", where upon entering a certain area a sound gets played and another character walks by, this is also the basis for any future trigger events Leaning mechanic to peak around corners Game Design First level design map draft Blockout of the created map in unreal (ground floor) Game Mechanic discussions More detailed world building Fleshed out backstory of characters Narration and plot advancements Adjusted Aiden's main gameplay mechanic Puzzle ideas Created own font for our world Game bible document (wip) Storyboard for cutscenes (wip) Script for dialogues in english (wip) Producing Organisation and setup of team environment Discord server with channels, roles Clickup with task setup for pre-production Weekly team meetings as a form of stand-up General documents for organisation Team discussions

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Pre-Production Showcase - Basic Game Mechanics

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Pre-Production Showcase - Blockout Level

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Pre-Production Documents

Other Projects

Film Project - Whispers From Beyond https://portfolio.fh-salzburg.ac.at/projects/2023-whispers-from-beyond-mmp3 Web Project https://portfolio.fh-salzburg.ac.at/projects/2023-realm-of-unrest-web-experience

Downloads

Credits

Credits of the project are going to be here

Appendices

Creators

Fabian Franz Bernhard Holzer Profile Picture
Fabian Franz Bernhard Holzer

3D Postproduction

Environment Modeling

Lighting

Modelling

Projektmanagement

Texturing

VFX

3D Artist

Adelheid Eisl Profile Picture
Adelheid Eisl

Audio

Instrumente

Musik

SFX

Sound

Sounddesign

Sound Supervisor

Sound Editor

Anonyme Person

3D Postproduction

Art Direction

Lighting

Modelling

Projektleitung

Rigging

Texturing

3D Artist

Animation

Anonyme Person

Audio

Musik

SFX

Sound

Vanessa Riedmüller Profile Picture
Vanessa Riedmüller

3D Postproduction

Character Design

Character Modeling

Grafik und Animation

Rigging

3D Artist

Cloth Simulation

Jana Ina-Maria Schimak Profile Picture
Jana Ina-Maria Schimak

3D Postproduction

AutorIn

Grafik und Animation

Projektleitung

3D Artist

Animation

Game Design

Mona Supersberger Profile Picture
Mona Supersberger

Design

Interaktions-Design

Sabine Steiner Profile Picture
Sabine Steiner

Game Programmierung

Level Design

Programmierung

Anonyme Person

Web Programmierung

Alija Suljic Profile Picture
Alija Suljic

Projektleitung

Projektmanagement

Game Design

Game Programmierung

Programmierung

Joakim Misic Profile Picture
Joakim Misic

Shading

Game Programmierung

Programmierung