This composition of game assets was made for my MMP1 (MultiMediaProject; University in Salzburg). I had a lot of fun learning the fundamental process of creating engine ready objects. There were some technical challenges to overcome in order to achieve the final result. I used 3DS Max 2016 for blocking out the basic shapes of the diver suit and gear. I started with the AUG A3 Bullpup rifle and got inspired by the original Special Forces version of the Styer AUG A3. For baking and rendering I used marmoset toolbag 3.

Appendices

Creators

Oliver Schmidt

Modelling

Rendering

Texturing

3D Artist