BDTCR is a top-down racing game for up to four competitors. The goal is to finish as many rounds and stay alive as long as possible.
For every collision the player loses a part of the brain (equal to health), dependent on the cars speed, and gets a short timeout, so the car can’t be controlled for a moment. Players collect points for finishing a round, dependent on their numbered position in the race (first gets 1000, second gets 500,...). As soon as one player has lost the whole brain, the remaining players get a thousand points. Players without a brain can still play as ghost driver and sabotage others, with only the disadvantage of not gaining anymore points. The player with most points wins of course.
Cars and brains - every player controls a car and has a brain.
Trees, rocks and boundary - for every collision with static objects, the player gets a certain brain damage.
Tires, barrels and cones - when a player collides with dynamic objects, the objects get an impulse and are dashed away.
Booster areas - when a car drives over a booster area, it gains a little bit of speed, for a short moment.
Goal and checkpoints - there are some hidden checkpoints, that have to be passed in the right order, so the players can’t cheat.
BDTCR cars are controlled with PlayStation 4 controllers. The controls are shown in the image below.
BDTCR is a student project at the University of Applied Sciences Salzburg. Participating students are Simon Ignaz Steiner and Katrin-Anna Zibuschka. Copyright by University of Applied Sciences Salzburg, MultiMediaTechnology and previously listed students. Third party code: RapidXML, TMXReader. Libraries: SFML, TGUI and Box2D. Other software: Tiled Map Editor. Assets by Kenney™. Music by Kevin MacLeod (partly modified).