Project Brain-Damaged Toy Car Rally

Brain-Damaged Toy Car Rally

MultiMediaTechnology, 2016

Über Brain-Damaged Toy Car Rally

BDTCR is a top-down racing game for up to four competitors. The goal is to finish as many rounds and stay alive as long as possible. Gameplay For every collision the player loses a part of the brain (equal to health), dependent on the cars speed, and gets a short timeout, so the car can’t be controlled for a moment. Players collect points for finishing a round, dependent on their numbered position in the race (first gets 1000, second gets 500,...). As soon as one player has lost the...

BDTCR is a top-down racing game for up to four competitors. The goal is to finish as many rounds and stay alive as long as possible.

Gameplay

For every collision the player loses a part of the brain (equal to health), dependent on the cars speed, and gets a short timeout, so the car can’t be controlled for a moment. Players collect points for finishing a round, dependent on their numbered position in the race (first gets 1000, second gets 500,...). As soon as one player has lost the whole brain, the remaining players get a thousand points. Players without a brain can still play as ghost driver and sabotage others, with only the disadvantage of not gaining anymore points. The player with most points wins of course.

Game Components

Cars and brains - every player controls a car and has a brain.

Trees, rocks and boundary - for every collision with static objects, the player gets a certain brain damage.

Tires, barrels and cones - when a player collides with dynamic objects, the objects get an impulse and are dashed away.

Booster areas - when a car drives over a booster area, it gains a little bit of speed, for a short moment.

Goal and checkpoints - there are some hidden checkpoints, that have to be passed in the right order, so the players can’t cheat.

Controls

BDTCR cars are controlled with PlayStation 4 controllers. The controls are shown in the image below.

Background

BDTCR is a student project at the University of Applied Sciences Salzburg. Participating students are Simon Ignaz Steiner and Katrin-Anna Zibuschka. Copyright by University of Applied Sciences Salzburg, MultiMediaTechnology and previously listed students. Third party code: RapidXML, TMXReader. Libraries: SFML, TGUI and Box2D. Other software: Tiled Map Editor. Assets by Kenney™. Music by Kevin MacLeod (partly modified).


Projekttags

Visuelle Eindrücke

Controls

By pressing R2 without also giving input with L3, the car drives in the direction it’s heading to. Otherwise the car follows the direction given with L3.
By pressing R2 without also giving input with L3, the car drives in the direction it’s heading to. Otherwise the car follows the direction given with L3.

Menu

By pressing R2 or L2 you can cycle through the options. To confirm the selected option, X has to be pressed.
By pressing R2 or L2 you can cycle through the options. To confirm the selected option, X has to be pressed.

Game Components

Credits